It’s late, so we’ll talk and write more about the Social Flight Simulator tomorrow. For now, here’s a quickly edited video of our presentation at Alexandra Palace.
In the words of our Avionics Expert Alistair MacDonald:
Some good news. I have just finished the code that actually moves the aircraft, and that was the complicated mathematical bit.
Obviously there is more work to be done, but we will be flying come the weekend! Being social means we need to tell you many things, the primary one being where the aircraft is via a web service. Hopefully other people will be able to take that web service and provide us with lots of extra things around the flight with the power of the web.
One of the challenges we have is putting flight controls into the simulator, and then interfacing them into our avionics computer in a reliable manner. The key to this is the Ipac circuit board. Normally used in the construction of arcade cabinets and home made consoles, this will take the input from a bundle of micro-switched keys and devices, and translate them to appear as if they were coming from a USB keyboard. Of course it means we’ll be flying digitally, but it’s a small sacrifice for reliability and ease of installation.
If you;re flying round the world, you’ve got to have a flight patch – and while we haven’t got an embroidery workshop doing a detailed fabric one, I’m sure we can hack something together using this as the basis of the design. Any Graphic Artists out there can give this a touch of polish, or should we leave it as the rough pencil sketch it currently is?